Raft
Raft guide — crew jobs
Raft rewards players who treat a session as a plan, not a highlight reel. This page focuses on crew jobs so you can spend the next hour improving one habit instead of copying a random loadout. The notes below stay practical: what to do first, what to ignore, and how other players usually punish mistakes.
Crew jobs
Assign fishing, smelting, and steering so nobody is idle. That is the difference between a clean Raft session and a reset.
Anchor with a plan. Drifting into a storm with no food is a reset.
Blueprints
Research table priority beats hoarding junk plastic.
Expansion order
Raft is a hunger and research game. Expand the raft only as fast as you can defend it from sharks.
Story islands are the campaign. The ocean is the farm.
A simple Raft checklist
Before you queue: know the mode, the map or biome, and the kit you can afford to lose. Raft punishes hero loadouts more often than it punishes slow play.
After you die: write one sentence about the mistake. If the sentence is “I got unlucky,” you are not learning the game yet.
For more game updates, guides, and related resources, you can also explore extra reading.